Anime Origins Unit Tier List (August 2026)
An August 2026 Anime Origins unit tier list community snapshot with role-based advice for Story, Infinite, and Raid team building.
Which units lead the Anime Origins tier list in August 2026?
Madaro (Edo Tensei), Cursed Lover (Pure Love), and Valcrad (Unleashed) sit at the top of this August 2026 community snapshot. A tier is a starting point rather than a guarantee: the best choice still depends on the map, your upgrades, and whether you need damage, coverage, control, or economy.
What are the current community tiers?
| Tier | Units in this August 2026 snapshot | Why players shortlist them |
|---|---|---|
| SS | Madaro (Edo Tensei), Cursed Lover (Pure Love), Valcrad (Unleashed) | Frequently treated as high-investment endgame damage choices; exact performance needs in-game confirmation. |
| S+ | Bon (Purgatory), Starku (Primordial), Igritto (Commander Starku), Goju (Honored One), Tango (Star of Festivals) | Strong candidates for established rosters, but their ideal mode and upgrade threshold can differ. |
| S | Noroto (Linked), Tojei (Sorcerer Killer), Vegita (Super), Aneko (Queen), Shinaru (Butterfly Dance), Yoto (Calamity) | Commonly useful options when their particular role matches the team or stage. |
| A | Itsugo (Dangai), Zeldo (Piety), Konpatchi (Unleashed), Gyutari (Upper Moon), Goki (Super 3), Bluma (Data Analyst) | Solid alternatives that can fill a needed job before a top-tier replacement is available. |
| B | Melio (Assault), Oxi (Mage), Mykie (Toman), Itsoda, Leorio | Situational picks; judge them by cost, placement, and the rest of your lineup. |
| C | Sosuke (Eternal) | Community reports place it lower overall; test it before discarding a unit you already built. |
| D | Other low-rarity units [待补充] | No reliable current per-unit assessment has been recorded for every remaining unit. |
How should you use a tier list for each game mode?
Story Mode rewards an affordable team that clears ordinary waves consistently. Infinite Mode usually values late-run coverage and scalable output more heavily. Raids put extra weight on a defined boss, support, or control role. A unit can therefore be excellent in one mode and merely convenient in another.
| If you are choosing for… | Check this before the tier letter | Practical decision |
|---|---|---|
| Story Mode | Placement cost, early-wave reliability, and coverage | Prefer the unit you can deploy and upgrade in time. |
| Infinite Mode | Sustained damage, range, and late-wave consistency | Keep a balanced core instead of selecting only one highly ranked carry. |
| Raids | Boss damage, team role, and co-op coordination | Bring the role your party lacks; duplicate damage is not always the answer. |
Why two players can rank the same unit differently
Players may have different star levels, traits, evolutions, teammates, and map routes. One player may judge a fully invested unit in Infinite Mode while another sees its base form in Story Mode. Record the mode and investment before treating a disagreement as a contradiction.
Which unit should you invest in first?
Invest first in a unit that clears the content currently blocking you, not automatically in the rarest name on the chart. A dependable carry plus an affordable support or economy option is often more valuable than spreading resources across several unfinished units. Review the unit’s role with the tier-list method, then use traits and upgrades and evolutions only after the unit has earned a regular place on your team.
What is still unverified?
The exact statistics, ability interactions, deployment costs, and mode-specific rankings for these units need repeatable in-game tests. Send screenshots or test notes for a specific unit and mode if you want this page to replace a community observation with a documented result.
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